A downloadable game for Windows

My first released project after completing Unity's Learn tutorials. Just wanted a showcase of what I'd learned up to that point, not trying to commercialize it, hope it's fun.

Some things I worked on:
 - Instantiating (and destroying) objects and particle effects given certain conditions
 - A spawn generator that chooses a random location from a given array
 - Pause menu with music!
 - The Plane twists on it's z-axis while maintaining it's position on the y-axis
 - The game keeps score between scenes in the play session, maintains high score
 - The Jets maintain a minimum distance between each other
 - Powerup that appears on the Canvas until consumed
 - Level design: assets were free but the landscape was hand crafted, including original artwork and video assets
 - Converted original project from HDRP to URP (cumbersome for a rookie fixing all those pink material errors)
 - Creating a title page, and managing scene flow between two scenes
 - So many scripts, including player controllers, enemy controllers, spawn managers and game managers, and getting them all to play nice together

I have no tips, I'm really bad at it and I made the damn thing. The jets are faster than you in the long run, but can't turn as fast, so you have to keep moving and twisting and turning. 

Download

Download
FlyHardv1.zip 226 MB